The Last Of Us Part 2: At a Glance Story

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At the finale of The Last of Us, a 2013 blockbuster video game which is contextually about an apocalypse of zombie-hungus but is really about the extents that a parent will go to protect a child, you are forced to kill a doctor. This doctor doesn’t pose a threat. He’s holding a scalpel and timidly standing around, so technically he’s also armed — but you’ve pulled out a gun and the gameplay has made making decisions clear, after hours of close fighting, that if he wanted, your character could restrain the man by peaceful means.
Video games are based around choice and I had anticipated one here when I first played the game. Many games often provide you with a binary kill-the-guy / don’t-kill-the-guy at various stages, allowing you to form at least a portion of the morality of your character. Yet there was nothing but a conspicuous shortage of alternatives at this point in The Last of Us. The only way to push the story forward — and achieve an end in which I’d already spent 14 emotionally exhausting hours — was to assassinate the weeping doctor as his colleagues screamed “No! “and an animal named me.
The sequence succeeded in establishing The Last of Us as one of the medium’s most influential games in history, a high-water mark of cinematic accomplishment as well as commercial value. More than 17 million copies have been sold, achieved numerous GOTY awards, and currently being developed into an HBO series.


Now, 7 years on, under a staggering load of demands, a sequel debuts. The last of us part 2 pre order on Friday, trying to meet the high demands of critics and cater to an audience large enough to recover the production costs of hundreds of millions of dollars. If the game delivers, it will help create The Last of Us as a long-lasting and valuable franchise for pop culture.
Then it happens. As predicted, the last of us part 2 release has been happening and pre-order for Playstation 4 and Xbox One, and yet there is already a war ongoing on Metacritic between users and critics. The game itself is the newest user score bombardment battlefield of a major launch, where it has a score of 3.4/10 as compared to its critical consensus of 9.5/10 which makes it one of the generation’s highest reviewed games.

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The original (version part 1) starred Joel, a haunted man who regarded 14-year-old Ellie as a daughter, in a quest that sees them traverse a post-apocalyptic America in search of safety. It concludes in him making a terrible decision to defend those for whom he cares.
Meanwhile, the sequel is centered on 19-year-old Ellie and settled in a relatively safe Wyoming community. She has a job, friends, and a love interest (A girl!!!). She is fighting the over-protective aspect of Joel. It is almost perfect, aside from daily patrols to clean out tainted monsters. But she sets off for Seattle with vengeance on her mind a few hours into the game — for reasons that I won’t spoil.
The first half of The Last of Us Part II looks exactly what it is: an updated original version of the game. It is still an action/adventure game for third-person where everything around you is threatening. The many buildings in Seattle are filled with unsettling zombie-like creatures: those that are blind and move by sound, forcing you to be quiet and slow, others screaming in a horrifyingly human way, stopping at nothing to kill you.
The town is in a state of war. Two groups — a radical movement known as WLF and a conservative party named the Seraphin’s — are continuously battling for competing philosophies and financial constraints. Ellie’s search puts her right in the middle of this chaos.
Attempting to play The Last of Us Part II clearly refers to Uncharted 4: A Thief’s End. Both of them are basically more solid and refined iterations of their predecessors, and TLOU2 readily borrows from the final adventure of Nathan Drake, from the wide-open yet repetitive stages to the mix of weapons playing and stealth.
Even the way you pick up objects in your hands and turn them over is strikingly similar. The difference is tone. While similar in structure and mechanics, the two games differ in how they make you feel. Uncharted 4 is a sunny, lighthearted, and sometimes emotional breakout game. TLOU2 is its antithesis: gloomy and restrictive, with moments of optimism that are only occasional, all too brief.
People have spent hours just trying to process everything they’ve played, get to grips with TLOU2 densely packed story, and discover new ways of appreciating their craft. What I’m trying to say is that The Last of Us Part 2 is outstanding, and possibly the best game this generation has ever played.

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